Bridget is the chair of the Division of Science, Information Arts, & Technology and an Associate Professor in the Yale Gordon College of Arts and Sciences at the University of Baltimore. Her research involves the use of technology within Internet culture and video games and the social impacts of Internet culture on offline life. Her current research takes more critical eye to the online game community following recent events involving gender, inclusiveness, and identity. Her dissertation research focused on how technology impacts protest movements in virtual worlds. She is currently engaged as an associate professor teaching several courses on game design and programming for the university. Bridget has her undergraduate degree from the College of Information Sciences and Technology at the Pennsylvania State University. Where she focused on the design and development of technology.
Notable Publications (CV)
Blodgett, B. & Salter, A. (2018). “Ghostbusters is for Boys: Understanding Geek Masculinity’s Role in the Alt Right”. Special Issue on Media and the Extreme Right, Communication, Culture, and Critique. 11(1), pp. 133 – 146.
Salter, A. & Blodgett, B. (2017). Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing. New York, NY: Palgrave Macmillan.
Salter, A. & Blodgett, B. (2017). ‘What Was Missing: The Visibility of Queer Love in Adventure Time and Steven Universe. In J. Brennan’s (Ed.) Queerbaiting: Contemporary Tactics of LGBT Representation. Iowa City, IA: University of Iowa Press.
Salter, A. & Blodgett, B. (2017). “Alt-Right: Ctrl+A; Del” Persona Studies. 3(1). Online.
Salter, A. & Blodgett, B. (2017). “This is Fine: Post-Trump Responses in Gaming”. 2017 Foundations of Digital Games (FDG). Cape Cod, MA. August 14 – 17, 2017.
Blodgett, B., Salter, A. (2014). “#1ReasonWhy: Game Communities and the Invisible Woman”. 2014 Foundations of Digital Games (FDG). Ft. Lauderdale, Florida. April 3 – 7, 2014.
Blodgett, B., Salter, A. (2013). “Hearing ’Lady Game Creators’ Tweet: #1ReasonWhy, Women and Online Discourse in the Game Development Community”. Internet Research 14.0: Resistance + Appropriation. Denver, Colorado. October 23 – 26, 2013.
Salter, A. and Blodgett, B. (2012) “Hypermasculinity & Dickwolves: The Invisibility of Women in the New Gaming Public.” Journal of Broadcasting & Electronic Media. 56(3), pp. 401 – 416.