Author Archive

IDIA 619 – Introduction

Occupy Flash http://www.occupyflash.org/ Occupy HTML http://occupyhtml.org/ Cool Canvas Experiments http://net.tutsplus.com/articles/web-roundups/21-ridiculously-impressive-html5-canvas-experiments/ Getting Started with Programming http://www.codecademy.com/courses/getting-started-v2?curriculum_id=506324b3a7dffd00020bf661

COSC 405 SP2015 – Syllabus

COSC 405.001 – Business of Games [PDF] Instructor: Bridget M. Blodgett Office Hours:  Tuesday 4:00pm – 5:00pm Wednesday 2:00pm – 4:00pm Appointments available upon request Office Location: 200C Academic Center Phone: x5301 E-mail: bblodgett@ubalt.edu Course Information Location: AC 219 Times:…Continue Reading →

COSC 250 Spring 2015 – Syllabus

COSC 250.101: Game Scripting [PDF] Instructor: Bridget M. Blodgett Office Hours:  Tuesday 4:00pm – 5:00pm Wednesday 2:00pm – 4:00pm Appointments available upon request Office Location: 200C Academic Center Phone: x5301 E-mail: bblodgett@ubalt.edu   Course Information Location: AC 219 Times: H…Continue Reading →

IDIA 619 Syllabus – Spring 2015

IDIA 619.185: Interactive Multimedia  [PDF] Instructor: Bridget M. Blodgett Office Hours:  Tuesday 4:00pm – 5:00pm Wednesday 2:00pm – 4:00pm Appointments available upon request Office Location: 200C Academic Center Phone: x5301 E-mail: bblodgett@ubalt.edu Course Information Location: AC 224 Times: T 5:30P…Continue Reading →

Game Design Document Slides and Link

GDD_Slides GrimPuzzleDoc_small (1) – Grim Fandango Design Document   Assignments Following or evading class creation Generating different icons based on weighting system UML Diagrams

UML Diagrams

For this assignment please complete a class, state, and activity diagram based upon your final project game. You can complete these documents in any format (Word, Powerpoint, Photoshop or Illustrator, etc) you wish as long as they produce something readable….Continue Reading →

Importing Models into XNA

If you have custom 3D models you wish to use for your final projects you will need to make sure they are in an XNA compatible format (.x or .fbx). Using Blender to export your models is the easiest route…Continue Reading →